FNAF: THE BUNKER

EXIT



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Your Handunit tells you that you need to crawl through that vent in order to get started with today's work.
You oblige, and crawl through the cramped air shaft for longer than you'd usually be comfortable with.

Eventually, you arrive in a large room, dimly lit with fluorescent green lights and flanked on both sides by wide glass windows. Several knick-knacks and strange objects are littered throughout, including a set of plastic heads and a clown mask hung on the wall. You also notice vents leading into three adjacent rooms; two on the sides and one directly in front of you. Finally, two keypads are situated on either side of the room, each having two buttons.


CONTINUE