FNAF: THE BUNKER
EXIT
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Although you are now without direction, you nevertheless feel a certain urge to crawl through the vent before you. You do, getting on your hands and knees and crawling through the dusty ventilation shaft.
Eventually, you arrive in a large room, dimly lit with fluorescent green lights and flanked
on both sides by wide glass windows. Several knick-knacks and strange objects are littered throughout, including a set of plastic heads and a clown mask hung on the wall.
You also notice vents leading into three adjacent rooms; two on the sides and one directly in front of you. Finally, two keypads are situated on either side of the room, each having two buttons.
USE VENTS
USE KEYPADS
GO HOME